//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2024 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: SWM500
// Model Creator: 
// Created on: -
// Last changed on: -

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelM500 extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 128;

    public ModelM500() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[170];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 217, 9, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 225, 9, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 241, 9, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 9, 17, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 177, 25, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 217, 25, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 9, 33, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 153, 49, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 121, 81, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F); // Import
        gunModel[0].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F); // Import
        gunModel[1].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F, 0.0F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F); // Import
        gunModel[2].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.0F, -0.3F, -0.75F, 0.0F, -0.3F, -0.75F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.75F, 0.0F, -0.3F, -0.75F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[3].setRotationPoint(5.6F, -6F, -0.5F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.0F, -0.1F, -0.05F, 0.0F, -0.1F, -0.05F, 0.0F, -0.1F, -0.05F, 0.0F, -0.1F, -0.05F, 0.0F, -0.7F, -0.1F, 0.0F, -0.7F, -0.1F, 0.0F, -0.7F, -0.1F, 0.0F, -0.7F, -0.1F); // Import
        gunModel[4].setRotationPoint(5.6F, -5.4F, -0.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.7F, -0.2F, 0.3F, -0.7F, -0.2F, 0.3F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.1F, -0.25F, 0.4F, -0.1F, -0.25F, 0.4F, -0.1F, -0.25F, 0.0F, -0.1F, -0.25F); // Import
        gunModel[5].setRotationPoint(5.6F, -5.4F, -0.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.6F, -0.175F, 0.3F, -0.6F, -0.175F, 0.3F, -0.6F, -0.175F, 0.0F, -0.6F, -0.175F, 0.0F, -0.3F, -0.2F, 0.3F, -0.3F, -0.2F, 0.3F, -0.3F, -0.2F, 0.0F, -0.3F, -0.2F); // Import
        gunModel[6].setRotationPoint(5.6F, -5.4F, -0.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.5F, -0.15F, 0.0F, -0.5F, -0.15F, 0.1F, -0.4F, -0.175F, -0.5F, -0.4F, -0.175F, -0.5F, -0.4F, -0.175F, 0.1F, -0.4F, -0.175F); // Import
        gunModel[7].setRotationPoint(7.4F, -5.4F, -0.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.125F, -0.3F, -0.4F, -0.125F, -0.3F, -0.4F, -0.125F, -0.1F, -0.4F, -0.125F, -0.1F, -0.5F, -0.15F, -0.4F, -0.5F, -0.15F, -0.4F, -0.5F, -0.15F, -0.1F, -0.5F, -0.15F); // Import
        gunModel[8].setRotationPoint(7.3F, -5.4F, -0.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.2F, -0.6F, -0.125F, -0.2F, -0.6F, -0.125F, -0.2F, -0.6F, -0.125F, -0.2F, -0.6F, -0.125F); // Import
        gunModel[9].setRotationPoint(7.2F, -5.4F, -0.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.75F, 0.0F, -0.3F, -0.75F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.75F, 0.0F, -0.3F, -0.75F); // Import
        gunModel[10].setRotationPoint(5.6F, -6F, -0.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.25F, -0.4F, -0.2F, -0.25F, -0.4F, -0.2F, -0.25F, -0.4F, -0.1F, -0.25F, -0.4F, 0.5F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, 0.5F, -0.4F, -0.4F); // Import
        gunModel[11].setRotationPoint(13.8F, -6.5F, -0.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.05F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.05F, -0.35F, -0.45F); // Import
        gunModel[12].setRotationPoint(13.95F, -6.9F, -0.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.1F, -0.6F, -0.15F, -0.1F, -0.6F, -0.15F, -0.1F, -0.6F, -0.7F, -0.1F, -0.6F, -0.7F, -0.1F, -0.3F, -0.175F, -0.2F, -0.3F, -0.175F, -0.2F, -0.3F, -0.6F, -0.1F, -0.3F, -0.6F); // Import
        gunModel[13].setRotationPoint(5.5F, -5.5F, -0.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.1F, -0.5F, -0.125F, -0.1F, -0.5F, -0.125F, -0.1F, -0.5F, -0.7F, -0.1F, -0.5F, -0.7F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.7F, -0.1F, -0.4F, -0.7F); // Import
        gunModel[14].setRotationPoint(5.5F, -5.5F, -0.5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.1F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.6F, -0.1F, -0.4F, -0.6F, -0.1F, -0.5F, -0.125F, -0.1F, -0.5F, -0.125F, -0.1F, -0.5F, -0.7F, -0.1F, -0.5F, -0.7F); // Import
        gunModel[15].setRotationPoint(5.5F, -5.5F, -0.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.75F, -0.1F, -0.4F, -0.75F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.4F, -0.75F, -0.1F, -0.4F, -0.75F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F); // Import
        gunModel[16].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.25F, -0.6F, -0.1F, -0.25F, -0.6F, -0.1F, -0.05F, -0.2F, -0.1F, -0.05F, -0.2F, -0.1F, -0.6F, -0.75F, -0.1F, -0.6F, -0.75F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F); // Import
        gunModel[17].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.05F, -0.2F, -0.1F, -0.05F, -0.2F, -0.1F, -0.05F, -0.2F, -0.1F, -0.05F, -0.2F, -0.1F, -0.75F, -0.4F, -0.1F, -0.75F, -0.4F, -0.1F, -0.75F, -0.4F, -0.1F, -0.75F, -0.4F); // Import
        gunModel[18].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.4F, -0.75F, -0.1F, -0.4F, -0.75F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.4F, -0.75F, -0.1F, -0.4F, -0.75F); // Import
        gunModel[19].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.75F, -0.4F, -0.1F, -0.75F, -0.4F, -0.1F, -0.75F, -0.4F, -0.1F, -0.75F, -0.4F, -0.1F, -0.1F, -0.05F, -0.1F, -0.1F, -0.05F, -0.1F, -0.1F, -0.05F, -0.1F, -0.1F, -0.05F); // Import
        gunModel[20].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.6F, -0.75F, -0.1F, -0.6F, -0.75F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.25F, -0.6F, -0.1F, -0.25F, -0.6F, -0.1F, -0.1F, -0.05F, -0.1F, -0.1F, -0.05F); // Import
        gunModel[21].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.6F, -0.75F, -0.1F, -0.6F, -0.75F, -0.1F, -0.1F, -0.05F, -0.1F, -0.1F, -0.05F, -0.1F, -0.25F, -0.6F, -0.1F, -0.25F, -0.6F); // Import
        gunModel[22].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.05F, -0.2F, -0.1F, -0.05F, -0.2F, -0.1F, -0.25F, -0.6F, -0.1F, -0.25F, -0.6F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.6F, -0.75F, -0.1F, -0.6F, -0.75F); // Import
        gunModel[23].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.25F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.25F, 0.0F, -0.2F, 0.25F, -0.8F, -0.2F, 0.2F, -0.8F, -0.2F, 0.2F, -0.8F, -0.2F, 0.25F, -0.8F, -0.2F); // Import
        gunModel[24].setRotationPoint(2.4F, -6.1F, -0.5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.05F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, 0.05F, -0.1F, -0.3F, 0.05F, -0.8F, -0.2F, 0.0F, -0.8F, -0.2F, 0.0F, -0.8F, -0.2F, 0.05F, -0.8F, -0.2F); // Import
        gunModel[25].setRotationPoint(2.2F, -6.3F, -0.5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.1F, -0.2F, -0.65F, -0.1F, -0.2F, -0.65F, -0.1F, -0.2F, -0.2F, -0.1F, -0.2F, -0.15F, -0.8F, -0.2F, -0.65F, -0.8F, -0.2F, -0.65F, -0.8F, -0.2F, -0.15F, -0.8F, -0.2F); // Import
        gunModel[26].setRotationPoint(1.8F, -6.1F, -0.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.25F, -0.6F, -0.3F, -0.25F, -0.6F, -0.3F, -0.25F, -0.2F, -0.1F, -0.25F, -0.2F, 0.0F, -0.5F, -0.6F, -0.3F, -0.5F, -0.6F, -0.3F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F); // Import
        gunModel[27].setRotationPoint(1.8F, -5.8F, -0.5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.6F, -0.3F, 0.0F, -0.6F, -0.3F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.3F, -0.6F, -0.6F, -0.3F, -0.6F, -0.6F, -0.3F, -0.6F, -0.2F, 0.3F, -0.6F, -0.2F); // Import
        gunModel[28].setRotationPoint(1.8F, -5.3F, -0.5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.55F, -0.7F, -0.6F, 0.0F, -0.7F, -0.6F, 0.0F, -0.7F, -0.2F, 0.55F, -0.7F, -0.2F); // Import
        gunModel[29].setRotationPoint(1.5F, -4.9F, -0.5F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, 0.1F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, 0.1F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[30].setRotationPoint(1.9F, -5.5F, -0.5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.5F, -0.4F, -0.35F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.3F, -0.4F, -0.35F, -0.45F); // Import
        gunModel[31].setRotationPoint(1.9F, -5.7F, -0.1F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.35F, -0.1F, -0.4F, -0.35F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.5F, -0.35F, -0.1F, -0.5F, -0.35F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.4F); // Import
        gunModel[32].setRotationPoint(4.7F, -5.5F, -0.8F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.35F, -0.1F, -0.4F, -0.35F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.5F, -0.35F, -0.1F, -0.5F, -0.35F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.4F); // Import
        gunModel[33].setRotationPoint(4.7F, -5.4F, -0.8F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.35F, -0.1F, -0.4F, -0.35F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.35F, -0.1F, -0.4F, -0.35F, -0.1F, -0.5F, -0.3F, -0.1F, -0.5F, -0.3F); // Import
        gunModel[34].setRotationPoint(4.7F, -5.3F, -0.8F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.35F, -0.1F, -0.4F, -0.35F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.5F, -0.1F, -0.3F, -0.5F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F); // Import
        gunModel[35].setRotationPoint(4.7F, -5.1F, -0.8F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.5F, -0.1F, -0.4F, -0.5F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F, -0.3F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F); // Import
        gunModel[36].setRotationPoint(4.7F, -4.8F, -0.8F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F); // Import
        gunModel[37].setRotationPoint(4.6F, -4.5F, -0.8F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F); // Import
        gunModel[38].setRotationPoint(3.7F, -4.4F, -0.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.3F, -0.2F); // Import
        gunModel[39].setRotationPoint(3F, -4.4F, -0.5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F); // Import
        gunModel[40].setRotationPoint(2.6F, -4.4F, -0.5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.1F, -0.2F); // Import
        gunModel[41].setRotationPoint(2.2F, -4.4F, -0.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F); // Import
        gunModel[42].setRotationPoint(3.6F, -4F, -0.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F); // Import
        gunModel[43].setRotationPoint(0.5F, -4.5F, -0.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, 0.2F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, 0.2F, -0.2F); // Import
        gunModel[44].setRotationPoint(1.9F, -4.4F, -0.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F); // Import
        gunModel[45].setRotationPoint(4.6F, -4.2F, -0.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F); // Import
        gunModel[46].setRotationPoint(4.6F, -4.2F, -0.8F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[47].setRotationPoint(4.4F, -4.1F, -0.5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.4F, -0.2F, -0.3F, -0.5F, -0.3F, -0.3F, -0.5F, -0.3F, -0.7F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.4F, -0.4F, -0.2F); // Import
        gunModel[48].setRotationPoint(3.7F, -4F, -0.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.35F, -0.3F, -0.5F, -0.3F, -0.3F, -0.5F, -0.3F, -0.3F, -0.4F, -0.35F, -0.3F); // Import
        gunModel[49].setRotationPoint(3.5F, -3.7F, -0.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.25F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.5F, -0.25F, -0.3F, -0.35F, -0.5F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.35F, -0.5F, -0.3F); // Import
        gunModel[50].setRotationPoint(3.4F, -3.3F, -0.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.65F, -0.3F, -0.25F, -0.4F, -0.3F, -0.25F, -0.4F, -0.3F, -0.2F, -0.65F, -0.3F, -0.25F, -0.25F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.25F, -0.25F, -0.3F); // Import
        gunModel[51].setRotationPoint(3F, -3.2F, -0.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.15F, -0.45F, -0.3F, -0.15F, -0.45F, -0.3F, -0.15F, -0.45F, -0.3F, -0.15F, -0.45F, -0.3F); // Import
        gunModel[52].setRotationPoint(2.4F, -3F, -0.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.55F, -0.3F, -0.75F, -0.25F, -0.3F, -0.2F, -0.35F, -0.3F, -0.2F, -0.35F, -0.3F, -0.75F, -0.25F, -0.3F); // Import
        gunModel[53].setRotationPoint(1.8F, -3.2F, -0.5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.1F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.4F, 0.1F, -0.2F); // Import
        gunModel[54].setRotationPoint(1.8F, -4.2F, -0.5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.4F, -0.4F, -0.2F, -0.45F, -0.15F, -0.3F, -0.45F, -0.25F, -0.3F, -0.45F, -0.25F, -0.3F, -0.45F, -0.15F, -0.3F); // Import
        gunModel[55].setRotationPoint(1.8F, -3.5F, -0.5F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F); // Import
        gunModel[56].setRotationPoint(0.3F, -4.2F, -0.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.25F, -0.2F, -0.3F, -0.25F, -0.2F, -0.3F, -0.25F, -0.6F, -0.1F, -0.25F, -0.6F, 0.0F, -0.5F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.5F, -0.6F, 0.0F, -0.5F, -0.6F); // Import
        gunModel[57].setRotationPoint(1.8F, -5.8F, -0.5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.3F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F, -0.6F, 0.3F, -0.6F, -0.6F); // Import
        gunModel[58].setRotationPoint(1.8F, -5.3F, -0.5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.55F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.6F, 0.55F, -0.7F, -0.6F); // Import
        gunModel[59].setRotationPoint(1.5F, -4.9F, -0.5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.55F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.55F, -0.2F, -0.2F, 0.9F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.9F, -0.7F, -0.2F); // Import
        gunModel[60].setRotationPoint(1.5F, -4.8F, -0.5F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, 0.1F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.2F, -0.15F, 0.1F, -0.2F, -0.1F, -0.75F, -0.2F, -0.3F, -0.75F, -0.2F, -0.3F, -0.75F, -0.2F, -0.1F, -0.75F, -0.2F); // Import
        gunModel[61].setRotationPoint(1.8F, -5.8F, -0.5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, -0.15F, 0.0F, -0.3F, -0.2F, 0.0F, -0.2F, -0.3F, 0.1F, -0.3F, -0.3F, 0.1F, -0.3F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F); // Import
        gunModel[62].setRotationPoint(0.3F, -4.6F, -0.5F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.1F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, -0.1F, 0.0F, 0.1F, 0.15F, -0.6F, 0.1F, -0.2F, -0.6F, 0.1F, -0.2F, -0.6F, 0.1F, 0.15F, -0.6F, 0.1F); // Import
        gunModel[63].setRotationPoint(0.2F, -3.5F, -0.5F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.3F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.3F, -0.2F, -0.3F, -0.2F, -0.4F, -0.2F, -0.5F, -0.3F, 0.1F, -0.5F, -0.3F, 0.1F, -0.2F, -0.4F, -0.2F); // Import
        gunModel[64].setRotationPoint(-4.440892E-16F, -4.6F, -0.5F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.45F, 0.0F, -0.5F, -0.35F, -0.15F, -0.5F, -0.35F, -0.15F, -0.2F, -0.45F, 0.0F, -0.4F, 0.0F, 0.1F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.1F, -0.4F, 0.0F, 0.1F); // Import
        gunModel[65].setRotationPoint(0.6F, -4.9F, -0.5F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, 0.1F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, 0.1F, -0.1F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F); // Import
        gunModel[66].setRotationPoint(0.4F, -4.3F, -0.5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, -0.4F, 0.1F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, 0.1F, -0.2F, -0.4F, 0.1F, -0.1F, -0.4F, 0.1F, -0.2F, -0.4F, 0.1F, -0.2F, -0.4F, 0.1F, -0.1F, -0.4F, 0.1F); // Import
        gunModel[67].setRotationPoint(0.2F, -4.1F, -0.5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.15F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, 0.15F, 0.0F, 0.1F, 0.35F, -0.65F, 0.1F, -0.15F, -0.65F, 0.1F, -0.15F, -0.65F, 0.1F, 0.35F, -0.65F, 0.1F); // Import
        gunModel[68].setRotationPoint(0.2F, -3.1F, -0.5F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, -0.15F, 0.1F, 0.2F, -0.15F, 0.1F, 0.2F, -0.15F, 0.1F, 0.25F, -0.15F, 0.1F, 0.35F, -0.6F, 0.1F, -0.05F, -0.6F, 0.1F, -0.05F, -0.6F, 0.1F, 0.35F, -0.6F, 0.1F); // Import
        gunModel[69].setRotationPoint(0.1F, -2.9F, -0.5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.05F, 0.1F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F, -0.2F, -0.3F, -0.05F, 0.1F, -0.05F, -0.7F, 0.1F, -0.65F, -0.6F, -0.2F, -0.65F, -0.6F, -0.2F, -0.05F, -0.7F, 0.1F); // Import
        gunModel[70].setRotationPoint(1F, -2.8F, -0.5F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, 0.0F, -0.45F, 0.1F, -0.3F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.3F, -0.45F, -0.2F); // Import
        gunModel[71].setRotationPoint(1.3F, -3.2F, -0.5F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.35F, -0.45F, 0.1F, -0.35F, -0.45F, -0.2F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F, -0.35F, -0.45F, -0.2F); // Import
        gunModel[72].setRotationPoint(1.5F, -3.2F, -0.5F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.05F, 0.1F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F, -0.2F, -0.3F, -0.05F, 0.1F, -0.3F, -0.6F, 0.1F, -0.4F, -0.7F, -0.2F, -0.4F, -0.7F, -0.2F, -0.3F, -0.6F, 0.1F); // Import
        gunModel[73].setRotationPoint(0.75F, -2.55F, -0.5F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.7F, 0.1F, -0.65F, -0.6F, -0.2F, -0.65F, -0.6F, -0.2F, -0.05F, -0.7F, 0.1F, -0.15F, -0.1F, 0.1F, -0.55F, -0.1F, -0.2F, -0.55F, -0.1F, -0.2F, -0.15F, -0.1F, 0.1F); // Import
        gunModel[74].setRotationPoint(1F, -2.85F, -0.5F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.1F, 0.1F, -0.55F, -0.1F, -0.2F, -0.55F, -0.1F, -0.2F, -0.15F, -0.1F, 0.1F, 0.1F, -0.7F, 0.1F, -0.8F, -0.6F, -0.2F, -0.8F, -0.6F, -0.2F, 0.1F, -0.7F, 0.1F); // Import
        gunModel[75].setRotationPoint(1F, -2.05F, -0.5F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, 0.1F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.3F, -0.3F, 0.1F, -0.3F, -0.3F, 0.1F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.3F, -0.3F, 0.1F); // Import
        gunModel[76].setRotationPoint(0.6F, -2.05F, -0.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.7F, 0.1F, -0.8F, -0.6F, -0.2F, -0.8F, -0.6F, -0.2F, 0.1F, -0.7F, 0.1F, -0.05F, -0.1F, 0.1F, -0.65F, -0.1F, -0.2F, -0.65F, -0.1F, -0.2F, -0.05F, -0.1F, 0.1F); // Import
        gunModel[77].setRotationPoint(1F, -2.05F, -0.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.1F, 0.1F, -0.55F, -0.1F, -0.2F, -0.55F, -0.1F, -0.2F, -0.15F, -0.1F, 0.1F, 0.1F, -0.7F, 0.1F, -0.8F, -0.6F, -0.2F, -0.8F, -0.6F, -0.2F, 0.1F, -0.7F, 0.1F); // Import
        gunModel[78].setRotationPoint(0.9F, -1.25F, -0.5F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, 0.1F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.3F, -0.3F, 0.1F, -0.3F, -0.25F, 0.1F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.3F, -0.25F, 0.1F); // Import
        gunModel[79].setRotationPoint(0.5F, -1.25F, -0.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.2F, -0.3F, -0.3F, 0.1F, -0.3F, -0.3F, 0.1F, -0.4F, -0.2F, -0.2F, -0.2F, -0.4F, -0.2F, -0.5F, -0.3F, 0.1F, -0.5F, -0.3F, 0.1F, -0.2F, -0.4F, -0.2F); // Import
        gunModel[80].setRotationPoint(-0.2F, -4.2F, -0.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.35F, -0.1F, 0.1F, -0.05F, -0.1F, 0.1F, -0.05F, -0.1F, 0.1F, 0.35F, -0.1F, 0.1F, 0.45F, -0.55F, 0.1F, -0.05F, -0.55F, 0.1F, -0.05F, -0.55F, 0.1F, 0.45F, -0.55F, 0.1F); // Import
        gunModel[81].setRotationPoint(0.1F, -2.6F, -0.5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0.1F, -0.2F, -0.1F, 0.0F, 0.1F, -0.1F, 0.0F, 0.1F, -0.6F, 0.1F, -0.2F, -0.35F, -0.7F, -0.2F, -0.35F, -0.6F, 0.1F, -0.35F, -0.6F, 0.1F, -0.35F, -0.7F, -0.2F); // Import
        gunModel[82].setRotationPoint(-0.6F, -3.5F, -0.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, 0.1F, -0.2F, -0.15F, 0.0F, 0.1F, -0.15F, 0.0F, 0.1F, -0.55F, 0.1F, -0.2F, -0.35F, -0.75F, -0.2F, -0.35F, -0.65F, 0.1F, -0.35F, -0.65F, 0.1F, -0.35F, -0.75F, -0.2F); // Import
        gunModel[83].setRotationPoint(-0.8F, -3.1F, -0.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.05F, -0.2F, -0.25F, -0.15F, 0.1F, -0.25F, -0.15F, 0.1F, -0.45F, -0.05F, -0.2F, -0.35F, -0.7F, -0.2F, -0.35F, -0.6F, 0.1F, -0.35F, -0.6F, 0.1F, -0.35F, -0.7F, -0.2F); // Import
        gunModel[84].setRotationPoint(-0.9F, -2.9F, -0.5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.45F, -0.05F, 0.1F, -0.05F, -0.05F, 0.1F, -0.05F, -0.05F, 0.1F, 0.45F, -0.05F, 0.1F, 0.5F, -0.75F, 0.1F, 0.05F, -0.75F, 0.1F, 0.05F, -0.75F, 0.1F, 0.5F, -0.75F, 0.1F); // Import
        gunModel[85].setRotationPoint(0.1F, -2.2F, -0.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.8F, 0.1F, 0.05F, -0.8F, 0.1F, 0.05F, -0.8F, 0.1F, 0.5F, -0.8F, 0.1F, 0.55F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, 0.55F, 0.0F, 0.1F); // Import
        gunModel[86].setRotationPoint(0.1F, -2.75F, -0.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.15F, -0.6F, 0.1F, 0.2F, -0.6F, 0.1F, 0.2F, -0.6F, 0.1F, 0.15F, -0.6F, 0.1F, 0.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.1F); // Import
        gunModel[87].setRotationPoint(-0.3F, -2.35F, -0.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.55F, -0.85F, 0.1F, 0.05F, -0.85F, 0.1F, 0.05F, -0.85F, 0.1F, 0.55F, -0.85F, 0.1F, 0.6F, 0.05F, 0.1F, -0.2F, 0.05F, 0.1F, -0.2F, 0.05F, 0.1F, 0.6F, 0.05F, 0.1F); // Import
        gunModel[88].setRotationPoint(-4.440892E-16F, -2F, -0.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.1F, 0.1F, -0.1F, -0.1F, 0.1F, -0.1F, -0.1F, 0.1F, 0.5F, -0.1F, 0.1F, 0.55F, -0.7F, 0.1F, 0.05F, -0.7F, 0.1F, 0.05F, -0.7F, 0.1F, 0.55F, -0.7F, 0.1F); // Import
        gunModel[89].setRotationPoint(-4.440892E-16F, -1.45F, -0.5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.6F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, 0.6F, -0.35F, 0.1F, 0.7F, -0.3F, 0.1F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F, 0.7F, -0.3F, 0.1F); // Import
        gunModel[90].setRotationPoint(-4.440892E-16F, -1.3F, -0.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, -0.2F, -0.25F, -0.1F, 0.1F, -0.25F, -0.1F, 0.1F, -0.45F, 0.0F, -0.2F, -0.35F, -0.65F, -0.2F, -0.35F, -0.55F, 0.1F, -0.35F, -0.55F, 0.1F, -0.35F, -0.65F, -0.2F); // Import
        gunModel[91].setRotationPoint(-1F, -2.6F, -0.5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.05F, -0.2F, -0.25F, -0.15F, 0.1F, -0.25F, -0.15F, 0.1F, -0.45F, -0.05F, -0.2F, -0.4F, -0.75F, -0.2F, -0.3F, -0.65F, 0.1F, -0.3F, -0.65F, 0.1F, -0.4F, -0.75F, -0.2F); // Import
        gunModel[92].setRotationPoint(-1.1F, -2.3F, -0.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.05F, -0.2F, -0.25F, -0.15F, 0.1F, -0.25F, -0.15F, 0.1F, -0.45F, -0.05F, -0.2F, -0.4F, -0.75F, -0.2F, -0.3F, -0.65F, 0.1F, -0.3F, -0.65F, 0.1F, -0.4F, -0.75F, -0.2F); // Import
        gunModel[93].setRotationPoint(-1.15F, -2.1F, -0.5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.05F, -0.2F, -0.25F, -0.05F, 0.1F, -0.25F, -0.05F, 0.1F, -0.45F, 0.05F, -0.2F, -0.4F, -0.65F, -0.2F, -0.3F, -0.55F, 0.1F, -0.3F, -0.55F, 0.1F, -0.4F, -0.65F, -0.2F); // Import
        gunModel[94].setRotationPoint(-1.2F, -1.8F, -0.5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.05F, -0.2F, -0.35F, -0.15F, 0.1F, -0.35F, -0.15F, 0.1F, -0.35F, -0.05F, -0.2F, -0.3F, -0.75F, -0.2F, -0.4F, -0.65F, 0.1F, -0.4F, -0.65F, 0.1F, -0.3F, -0.75F, -0.2F); // Import
        gunModel[95].setRotationPoint(-1.2F, -1.3F, -0.5F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.05F, -0.2F, -0.35F, -0.15F, 0.1F, -0.35F, -0.15F, 0.1F, -0.35F, -0.05F, -0.2F, -0.3F, -0.75F, -0.2F, -0.4F, -0.65F, 0.1F, -0.4F, -0.65F, 0.1F, -0.3F, -0.75F, -0.2F); // Import
        gunModel[96].setRotationPoint(-1.15F, -1.5F, -0.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, 0.05F, -0.2F, -0.15F, -0.05F, 0.1F, -0.15F, -0.05F, 0.1F, -0.55F, 0.05F, -0.2F, -0.45F, -0.7F, -0.2F, -0.25F, -0.6F, 0.1F, -0.25F, -0.6F, 0.1F, -0.45F, -0.7F, -0.2F); // Import
        gunModel[97].setRotationPoint(-1.45F, -1F, -0.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.7F, -0.4F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, 0.7F, -0.4F, 0.1F, 0.1F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, 0.1F, -0.4F, 0.1F); // Import
        gunModel[98].setRotationPoint(-4.440892E-16F, -1F, -0.5F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.35F, 0.0F, -0.4F, -0.75F, 0.0F, -0.4F, -0.75F, 0.0F, -0.4F, 0.35F, 0.0F, -0.4F, 0.5F, -0.8F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.4F, 0.5F, -0.8F, -0.4F); // Import
        gunModel[99].setRotationPoint(1.5F, -4.8F, -0.5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.05F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, 0.05F, 0.0F, -0.4F, 0.3F, -0.8F, -0.4F, -0.7F, -0.8F, -0.4F, -0.7F, -0.8F, -0.4F, 0.3F, -0.8F, -0.4F); // Import
        gunModel[100].setRotationPoint(1.45F, -5F, -0.5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.8F, -0.4F, -0.3F, -0.8F, -0.4F, -0.3F, -0.8F, -0.4F, -0.3F, -0.8F, -0.4F, -0.35F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F); // Import
        gunModel[101].setRotationPoint(1.05F, -6F, -0.5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.9F, -0.4F, -0.3F, -0.9F, -0.4F, -0.3F, -0.9F, -0.4F, -0.2F, -0.9F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F); // Import
        gunModel[102].setRotationPoint(1.05F, -6.2F, -0.5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.75F, -0.4F, -0.25F, -0.8F, -0.4F, -0.25F, -0.8F, -0.4F, -0.6F, -0.75F, -0.4F, -0.5F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F); // Import
        gunModel[103].setRotationPoint(1.05F, -6.3F, -0.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, 0.0F, -0.4F, -0.75F, 0.0F, -0.4F, -0.75F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.2F, -0.9F, -0.4F, -0.6F, -0.9F, -0.4F, -0.6F, -0.9F, -0.4F, -0.2F, -0.9F, -0.4F); // Import
        gunModel[104].setRotationPoint(1.05F, -5.4F, -0.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, 0.0F, -0.3F, -0.75F, 0.1F, -0.3F, -0.75F, 0.1F, -0.3F, -0.05F, 0.0F, -0.3F, -0.2F, -0.9F, -0.3F, -0.6F, -0.9F, -0.3F, -0.6F, -0.9F, -0.3F, -0.2F, -0.9F, -0.3F); // Import
        gunModel[105].setRotationPoint(0.9F, -5.5F, -0.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, -0.3F, -1.0F, -0.05F, -0.3F, -1.0F, -0.05F, -0.3F, 0.0F, -0.1F, -0.3F, -0.2F, -0.8F, -0.3F, -0.6F, -0.9F, -0.3F, -0.6F, -0.9F, -0.3F, -0.2F, -0.8F, -0.3F); // Import
        gunModel[106].setRotationPoint(0.75F, -5.7F, -0.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.3F, 0.2F, 0.2F, -0.3F, 0.2F, 0.2F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.6F, 0.1F, 0.3F, -0.6F, 0.1F, 0.3F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F); // Import
        gunModel[107].setRotationPoint(5.6F, -6.4F, -0.25F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F, 0.0F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[108].setRotationPoint(8.8F, -6.8F, -0.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.25F); // Import
        gunModel[109].setRotationPoint(1.6F, -6.95F, -0.35F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F); // Import
        gunModel[110].setRotationPoint(1.6F, -6.95F, -0.65F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        gunModel[111].setRotationPoint(1.59F, -6.95F, -0.4F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        gunModel[112].setRotationPoint(1.59F, -6.95F, -0.6F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.53F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.53F, -0.475F, -0.475F, -0.48F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.48F, -0.475F, -0.475F); // Import
        gunModel[113].setRotationPoint(13.69F, -6.95F, -0.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.45F, -0.15F, -0.35F, -0.45F, -0.15F, -0.35F, -0.45F, -0.15F, -0.35F, -0.45F, -0.15F, -0.35F, -0.45F, -0.15F, -0.35F, -0.45F, -0.15F, -0.35F, -0.45F, -0.15F, -0.35F, -0.45F, -0.15F); // Import
        gunModel[114].setRotationPoint(1.6F, -6.65F, -0.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.55F, -0.15F, -0.35F, -0.55F, -0.15F, -0.35F, -0.55F, -0.15F, -0.35F, -0.55F, -0.15F, -0.45F, -0.35F, -0.15F, -0.45F, -0.35F, -0.15F, -0.45F, -0.35F, -0.15F, -0.45F, -0.35F, -0.15F); // Import
        gunModel[115].setRotationPoint(1.6F, -6.65F, -0.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.15F, -0.45F, -0.35F, -0.15F, -0.45F, -0.35F, -0.15F, -0.45F, -0.35F, -0.15F, -0.35F, -0.55F, -0.15F, -0.35F, -0.55F, -0.15F, -0.35F, -0.55F, -0.15F, -0.35F, -0.55F, -0.15F); // Import
        gunModel[116].setRotationPoint(1.6F, -6.65F, -0.5F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.35F, -0.3F, -0.1F, -0.35F, -0.3F, -0.1F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.55F, -0.3F, 0.0F, -0.55F, -0.3F, 0.0F, -0.55F, -0.3F, -0.35F, -0.55F, -0.3F); // Import
        gunModel[117].setRotationPoint(1.8F, -6.65F, -0.5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.3F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, 0.3F, -0.3F, -0.4F, -0.3F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F); // Import
        gunModel[118].setRotationPoint(2.6F, -4F, -0.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F); // Import
        gunModel[119].setRotationPoint(2.6F, -3.7F, -0.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.4F, -0.55F, -0.3F, -0.4F, -0.55F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.4F, -0.5F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.4F, -0.5F, -0.4F); // Import
        gunModel[120].setRotationPoint(2.6F, -3.4F, -0.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.4F, -0.6F, -0.25F, -0.4F, -0.6F, -0.25F, -0.4F, -0.3F, -0.3F, -0.4F, -0.5F, -0.5F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.5F, -0.5F, -0.4F); // Import
        gunModel[121].setRotationPoint(2.7F, -3.2F, -0.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F); // Import
        gunModel[122].setRotationPoint(1.85F, -4.1F, -0.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F); // Import
        gunModel[123].setRotationPoint(1.85F, -4.1F, -0.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F); // Import
        gunModel[124].setRotationPoint(1.85F, -4.1F, -0.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F); // Import
        gunModel[125].setRotationPoint(2.9F, -4.5F, -0.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F); // Import
        gunModel[126].setRotationPoint(2.9F, -4.5F, -0.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F, -0.4F, -0.55F, -0.15F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F, -0.45F, -0.4F, -0.15F); // Import
        gunModel[127].setRotationPoint(2.9F, -4.5F, -0.5F);

        gunModel[128].addShapeBox(0.2F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.05F, -0.2F, -0.4F, -0.05F, -0.2F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.05F, -0.2F, -0.4F, -0.05F); // Import
        gunModel[128].setRotationPoint(1.1F, -4.7F, -0.5F);
        gunModel[128].rotateAngleZ = 0.34906584F;

        gunModel[129].addShapeBox(0F, 0.1F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.35F, -0.1F, -0.5F, -0.35F, -0.1F, -0.5F, -0.05F, -0.4F, -0.5F, -0.05F, -0.5F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.2F, -0.4F, -0.05F, -0.5F, -0.4F, -0.05F); // Import
        gunModel[129].setRotationPoint(1.1F, -4.7F, -0.5F);
        gunModel[129].rotateAngleZ = 0.34906584F;

        gunModel[130].addShapeBox(0F, -0.1F, 0F, 1, 1, 1, 0F, -0.5F, -0.3F, -0.35F, -0.4F, -0.3F, -0.35F, -0.4F, -0.3F, -0.05F, -0.5F, -0.3F, -0.05F, -0.4F, -0.5F, -0.35F, -0.1F, -0.5F, -0.35F, -0.1F, -0.5F, -0.05F, -0.4F, -0.5F, -0.05F); // Import
        gunModel[130].setRotationPoint(1.1F, -4.7F, -0.5F);
        gunModel[130].rotateAngleZ = 0.34906584F;

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.4F, -0.55F, -0.3F, -0.4F, -0.55F, -0.3F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F); // Import
        gunModel[131].setRotationPoint(1.4F, -4.95F, -0.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F); // Import
        gunModel[132].setRotationPoint(1.4F, -4.95F, -0.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.3F, -0.4F, -0.55F, -0.3F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F); // Import
        gunModel[133].setRotationPoint(1.4F, -4.95F, -0.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.49F, -0.45F, -0.4F, -0.49F, -0.45F, -0.4F, -0.19F, -0.45F, -0.4F, -0.19F, -0.4F, -0.55F, -0.49F, -0.4F, -0.55F, -0.49F, -0.4F, -0.55F, -0.19F, -0.4F, -0.55F, -0.19F); // Import
        gunModel[134].setRotationPoint(1.3F, -4.55F, -0.5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.49F, -0.4F, -0.45F, -0.49F, -0.4F, -0.45F, -0.19F, -0.4F, -0.45F, -0.19F, -0.4F, -0.45F, -0.49F, -0.4F, -0.45F, -0.49F, -0.4F, -0.45F, -0.19F, -0.4F, -0.45F, -0.19F); // Import
        gunModel[135].setRotationPoint(1.3F, -4.55F, -0.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.49F, -0.4F, -0.55F, -0.49F, -0.4F, -0.55F, -0.19F, -0.4F, -0.55F, -0.19F, -0.45F, -0.4F, -0.49F, -0.45F, -0.4F, -0.49F, -0.45F, -0.4F, -0.19F, -0.45F, -0.4F, -0.19F); // Import
        gunModel[136].setRotationPoint(1.3F, -4.55F, -0.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F, 0.0F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[137].setRotationPoint(8.4F, -6.8F, -0.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F, 0.0F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[138].setRotationPoint(7.6F, -6.8F, -0.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F, 0.0F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[139].setRotationPoint(8F, -6.8F, -0.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F, 0.0F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[140].setRotationPoint(5.6F, -6.8F, -0.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F, 0.0F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[141].setRotationPoint(6F, -6.8F, -0.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F, 0.0F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[142].setRotationPoint(6.4F, -6.8F, -0.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F, 0.0F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[143].setRotationPoint(6.8F, -6.8F, -0.5F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F, 0.0F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[144].setRotationPoint(7.2F, -6.8F, -0.5F);

        gunModel[145].addShapeBox(0F, 0.1F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, -0.45F, -0.6F, -0.5F, -0.35F, -0.6F, -0.5F, -0.05F, -0.1F, -0.5F, -0.15F, -0.2F, -0.4F, -0.45F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.05F, -0.2F, -0.4F, -0.15F); // Import
        gunModel[145].setRotationPoint(1.1F, -4.7F, -0.5F);
        gunModel[145].rotateAngleZ = 0.34906584F;

        gunModel[146].addShapeBox(-0.2F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.05F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.05F, -0.3F, -0.4F, -0.15F); // Import
        gunModel[146].setRotationPoint(1.1F, -4.7F, -0.5F);
        gunModel[146].rotateAngleZ = 0.34906584F;

        gunModel[147].addShapeBox(0F, -0.1F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.4F, -0.5F, -0.3F, -0.35F, -0.5F, -0.3F, -0.05F, -0.4F, -0.3F, -0.1F, -0.1F, -0.5F, -0.45F, -0.6F, -0.5F, -0.35F, -0.6F, -0.5F, -0.05F, -0.1F, -0.5F, -0.15F); // Import
        gunModel[147].setRotationPoint(1.1F, -4.7F, -0.5F);
        gunModel[147].rotateAngleZ = 0.34906584F;

        gunModel[148].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.1F, -0.6F, -0.4F, 0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.6F, -0.4F, 0.1F); // Import
        gunModel[148].setRotationPoint(1.4F, -4.1F, -0.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.3F, 0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.6F, -0.3F, 0.1F, -0.6F, -0.3F, 0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.6F, -0.3F, 0.1F); // Import
        gunModel[149].setRotationPoint(1.4F, -3.8F, -0.5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.3F, 0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.6F, -0.3F, 0.1F, -0.65F, -0.35F, 0.1F, -0.15F, -0.35F, -0.1F, -0.15F, -0.35F, -0.1F, -0.65F, -0.35F, 0.1F); // Import
        gunModel[150].setRotationPoint(1.4F, -3.4F, -0.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.65F, -0.45F, 0.1F, -0.15F, -0.45F, -0.1F, -0.15F, -0.45F, -0.1F, -0.65F, -0.45F, 0.1F, -0.65F, -0.4F, -0.15F, -0.15F, -0.4F, -0.3F, -0.15F, -0.4F, -0.3F, -0.65F, -0.4F, -0.15F); // Import
        gunModel[151].setRotationPoint(1.4F, -3.2F, -0.5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F); // Import
        gunModel[152].setRotationPoint(5.6F, -6.3F, -0.5F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.1F, -0.3F, -0.35F, -0.4F, -0.3F, -0.35F, -0.4F, -0.3F, -0.2F, -0.1F, -0.3F); // Import
        gunModel[153].setRotationPoint(7.8F, -5.4F, -0.5F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.5F, -0.4F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.5F, -0.4F, -0.3F); // Import
        gunModel[154].setRotationPoint(7.4F, -5.3F, -0.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F, 0.0F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[155].setRotationPoint(9.6F, -6.8F, -0.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, -0.8F, -0.6F, -0.15F, 0.0F, -0.6F, -0.15F, 0.0F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, -0.8F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F); // Import
        gunModel[156].setRotationPoint(9.2F, -6.8F, -0.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.3F, -0.2F, 0.3F, -0.3F, -0.2F, 0.3F, -0.3F, -0.2F, 0.0F, -0.3F, -0.2F, 0.0F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0.0F, -0.6F, -0.2F); // Import
        gunModel[157].setRotationPoint(5.6F, -6.3F, -0.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F); // Import
        gunModel[158].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F, 0.0F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F, 0.0F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F); // Import
        gunModel[159].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F, 0.0F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F, 0.0F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        gunModel[160].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, 0.0F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        gunModel[161].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F, 0.0F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F); // Import
        gunModel[162].setRotationPoint(4.7F, -6F, -0.5F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F); // Import
        gunModel[163].setRotationPoint(1.6F, -6.8F, -0.5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F); // Import
        gunModel[164].setRotationPoint(1.6F, -6.8F, -0.5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.6F, -0.3F, -0.25F, -0.6F, -0.3F, -0.25F, -0.6F, -0.3F, -0.2F, -0.6F, -0.3F); // Import
        gunModel[165].setRotationPoint(7.8F, -5.4F, -0.5F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.3F, -0.4F, -0.35F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.5F); // Import
        gunModel[166].setRotationPoint(1.9F, -5.3F, -0.1F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.45F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.5F, -0.5F, -0.4F, -0.4F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        gunModel[167].setRotationPoint(1.9F, -5.3F, -0.9F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.5F, -0.4F, -0.4F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.35F, -0.45F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.4F, -0.4F, -0.35F, -0.4F); // Import
        gunModel[168].setRotationPoint(1.9F, -5.7F, -0.9F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.05F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, -0.8F, -0.4F, -0.45F, -0.8F, -0.4F, -0.45F, -0.05F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, -0.8F, -0.4F, -0.45F, -0.8F); // Import
        gunModel[169].setRotationPoint(1.9F, -5.5F, -0.5F);


        defaultBarrelModel = new ModelRendererTurbo[26];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 169, 73, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 185, 73, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 193, 73, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 209, 73, textureX, textureY); // Import
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Import
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 233, 73, textureX, textureY); // Import
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import
        defaultBarrelModel[12] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Import
        defaultBarrelModel[13] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        defaultBarrelModel[14] = new ModelRendererTurbo(this, 9, 81, textureX, textureY); // Import
        defaultBarrelModel[15] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import
        defaultBarrelModel[16] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Import
        defaultBarrelModel[17] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        defaultBarrelModel[18] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Import
        defaultBarrelModel[19] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Import
        defaultBarrelModel[20] = new ModelRendererTurbo(this, 57, 81, textureX, textureY); // Import
        defaultBarrelModel[21] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Import
        defaultBarrelModel[22] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Import
        defaultBarrelModel[23] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Import
        defaultBarrelModel[24] = new ModelRendererTurbo(this, 89, 81, textureX, textureY); // Import
        defaultBarrelModel[25] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F); // Import
        defaultBarrelModel[0].setRotationPoint(14.3F, -6F, -0.5F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.6F, -0.3F, -0.3F, -0.6F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.6F, -0.7F, -0.3F, -0.6F, -0.7F, -0.3F, -0.65F, -0.15F, -0.3F, -0.65F, -0.15F); // Import
        defaultBarrelModel[1].setRotationPoint(14.3F, -6F, -0.5F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.4F, -0.7F, 0.2F, -0.4F, -0.7F, 0.2F, -0.35F, -0.15F, 0.1F, -0.35F, -0.15F, 0.1F, -0.4F, -0.7F, 0.2F, -0.4F, -0.7F, 0.2F, -0.35F, -0.15F, 0.1F, -0.35F, -0.15F); // Import
        defaultBarrelModel[2].setRotationPoint(14.7F, -6F, -0.5F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.35F, -0.15F, 0.2F, -0.35F, -0.15F, 0.2F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.15F, 0.2F, -0.35F, -0.15F, 0.2F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F); // Import
        defaultBarrelModel[3].setRotationPoint(14.7F, -6F, -0.5F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.3F, -0.6F, -0.3F, -0.3F, -0.6F, -0.3F, -0.65F, -0.15F, -0.3F, -0.65F, -0.15F, -0.3F, -0.6F, -0.7F, -0.3F, -0.6F, -0.7F); // Import
        defaultBarrelModel[4].setRotationPoint(14.3F, -6F, -0.5F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F); // Import
        defaultBarrelModel[5].setRotationPoint(14.7F, -6F, -0.5F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F); // Import
        defaultBarrelModel[6].setRotationPoint(14.7F, -6F, -0.5F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F); // Import
        defaultBarrelModel[7].setRotationPoint(14.7F, -6F, -0.5F);

        defaultBarrelModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F); // Import
        defaultBarrelModel[8].setRotationPoint(15F, -6F, -0.5F);

        defaultBarrelModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F); // Import
        defaultBarrelModel[9].setRotationPoint(15F, -6F, -0.5F);

        defaultBarrelModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F); // Import
        defaultBarrelModel[10].setRotationPoint(15F, -6F, -0.5F);

        defaultBarrelModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F); // Import
        defaultBarrelModel[11].setRotationPoint(15.3F, -6F, -0.5F);

        defaultBarrelModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F); // Import
        defaultBarrelModel[12].setRotationPoint(15.3F, -6F, -0.5F);

        defaultBarrelModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F); // Import
        defaultBarrelModel[13].setRotationPoint(15.3F, -6F, -0.5F);

        defaultBarrelModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F); // Import
        defaultBarrelModel[14].setRotationPoint(14.8F, -6F, -0.5F);

        defaultBarrelModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F); // Import
        defaultBarrelModel[15].setRotationPoint(14.8F, -6F, -0.5F);

        defaultBarrelModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F); // Import
        defaultBarrelModel[16].setRotationPoint(14.8F, -6F, -0.5F);

        defaultBarrelModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F); // Import
        defaultBarrelModel[17].setRotationPoint(14.5F, -6F, -0.5F);

        defaultBarrelModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F); // Import
        defaultBarrelModel[18].setRotationPoint(14.2F, -6F, -0.5F);

        defaultBarrelModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F); // Import
        defaultBarrelModel[19].setRotationPoint(14.2F, -6F, -0.5F);

        defaultBarrelModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F); // Import
        defaultBarrelModel[20].setRotationPoint(14.5F, -6F, -0.5F);

        defaultBarrelModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F); // Import
        defaultBarrelModel[21].setRotationPoint(15.2F, -6F, -0.5F);

        defaultBarrelModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.6F, -0.7F, -0.3F, -0.6F, -0.7F, -0.3F, -0.65F, -0.15F, -0.3F, -0.65F, -0.15F, -0.3F, -0.3F, -0.6F, -0.3F, -0.3F, -0.6F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F); // Import
        defaultBarrelModel[22].setRotationPoint(15.2F, -6F, -0.5F);

        defaultBarrelModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F); // Import
        defaultBarrelModel[23].setRotationPoint(14.5F, -6F, -0.5F);

        defaultBarrelModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F); // Import
        defaultBarrelModel[24].setRotationPoint(14.2F, -6F, -0.5F);

        defaultBarrelModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.65F, -0.15F, -0.3F, -0.65F, -0.15F, -0.3F, -0.6F, -0.7F, -0.3F, -0.6F, -0.7F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.3F, -0.6F, -0.3F, -0.3F, -0.6F); // Import
        defaultBarrelModel[25].setRotationPoint(15.2F, -6F, -0.5F);


        ammoModel = new ModelRendererTurbo[35];
        ammoModel[0] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 9, 41, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // Import
        ammoModel[16] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Import
        ammoModel[17] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Import
        ammoModel[18] = new ModelRendererTurbo(this, 193, 65, textureX, textureY); // Import
        ammoModel[19] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Import
        ammoModel[20] = new ModelRendererTurbo(this, 209, 65, textureX, textureY); // Import
        ammoModel[21] = new ModelRendererTurbo(this, 217, 65, textureX, textureY); // Import
        ammoModel[22] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import
        ammoModel[23] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import
        ammoModel[24] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import
        ammoModel[25] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        ammoModel[26] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        ammoModel[27] = new ModelRendererTurbo(this, 9, 73, textureX, textureY); // Import
        ammoModel[28] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import
        ammoModel[29] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Import
        ammoModel[30] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Import
        ammoModel[31] = new ModelRendererTurbo(this, 41, 73, textureX, textureY); // Import
        ammoModel[32] = new ModelRendererTurbo(this, 49, 73, textureX, textureY); // Import
        ammoModel[33] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import
        ammoModel[34] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Import

        ammoModel[0].addShapeBox(-2.75F, -2.2F, -0.6F, 2, 1, 1, 0F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F); // Import
        ammoModel[0].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[1].addShapeBox(-2.75F, -2F, -0.6F, 2, 1, 1, 0F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F); // Import
        ammoModel[1].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[2].addShapeBox(-2.75F, -2.1F, -0.6F, 2, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        ammoModel[2].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[3].addShapeBox(-1.35F, -2.1F, -0.6F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.3F); // Import
        ammoModel[3].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[4].addShapeBox(-1.35F, -2.2F, -0.6F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.3F); // Import
        ammoModel[4].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[5].addShapeBox(-1.35F, -2F, -0.6F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.4F, -0.4F); // Import
        ammoModel[5].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[6].addShapeBox(-2.55F, -2.1F, -0.6F, 1, 1, 1, 0F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F); // Import
        ammoModel[6].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[7].addShapeBox(-2.75F, -1.85F, -0.1F, 2, 1, 1, 0F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F); // Import
        ammoModel[7].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[8].addShapeBox(-2.75F, -1.65F, -0.1F, 2, 1, 1, 0F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F); // Import
        ammoModel[8].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[9].addShapeBox(-2.75F, -1.75F, -0.1F, 2, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        ammoModel[9].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[10].addShapeBox(-1.35F, -1.75F, -0.1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.3F); // Import
        ammoModel[10].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[11].addShapeBox(-1.35F, -1.85F, -0.1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.3F); // Import
        ammoModel[11].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[12].addShapeBox(-1.35F, -1.65F, -0.1F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.4F, -0.4F); // Import
        ammoModel[12].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[13].addShapeBox(-2.55F, -1.75F, -0.1F, 1, 1, 1, 0F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F); // Import
        ammoModel[13].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[14].addShapeBox(-2.75F, -1.85F, -1.1F, 2, 1, 1, 0F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F); // Import
        ammoModel[14].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[15].addShapeBox(-2.75F, -1.65F, -1.1F, 2, 1, 1, 0F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F); // Import
        ammoModel[15].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[16].addShapeBox(-2.75F, -1.75F, -1.1F, 2, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        ammoModel[16].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[17].addShapeBox(-1.35F, -1.75F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.3F); // Import
        ammoModel[17].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[18].addShapeBox(-1.35F, -1.85F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.3F); // Import
        ammoModel[18].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[19].addShapeBox(-1.35F, -1.65F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.4F, -0.4F); // Import
        ammoModel[19].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[20].addShapeBox(-2.55F, -1.75F, -1.1F, 1, 1, 1, 0F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F); // Import
        ammoModel[20].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[21].addShapeBox(-2.75F, -1.3F, -0.9F, 2, 1, 1, 0F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F); // Import
        ammoModel[21].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[22].addShapeBox(-2.75F, -1.1F, -0.9F, 2, 1, 1, 0F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F); // Import
        ammoModel[22].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[23].addShapeBox(-2.75F, -1.2F, -0.9F, 2, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        ammoModel[23].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[24].addShapeBox(-1.35F, -1.2F, -0.9F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.3F); // Import
        ammoModel[24].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[25].addShapeBox(-1.35F, -1.3F, -0.9F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.3F); // Import
        ammoModel[25].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[26].addShapeBox(-1.35F, -1.1F, -0.9F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.4F, -0.4F); // Import
        ammoModel[26].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[27].addShapeBox(-2.55F, -1.2F, -0.9F, 1, 1, 1, 0F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F); // Import
        ammoModel[27].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[28].addShapeBox(-2.75F, -1.3F, -0.3F, 2, 1, 1, 0F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F); // Import
        ammoModel[28].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[29].addShapeBox(-2.75F, -1.1F, -0.3F, 2, 1, 1, 0F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F); // Import
        ammoModel[29].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[30].addShapeBox(-2.75F, -1.2F, -0.3F, 2, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        ammoModel[30].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[31].addShapeBox(-1.35F, -1.2F, -0.3F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.3F); // Import
        ammoModel[31].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[32].addShapeBox(-1.35F, -1.3F, -0.3F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.3F); // Import
        ammoModel[32].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[33].addShapeBox(-1.35F, -1.1F, -0.3F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.4F, -0.4F); // Import
        ammoModel[33].setRotationPoint(5.1F, -3.9F, 0.1F);

        ammoModel[34].addShapeBox(-2.55F, -1.2F, -0.3F, 1, 1, 1, 0F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F, 0.01F, -0.45F, -0.45F); // Import
        ammoModel[34].setRotationPoint(5.1F, -3.9F, 0.1F);


        revolverBarrelModel = new ModelRendererTurbo[70];
        revolverBarrelModel[0] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Import
        revolverBarrelModel[1] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        revolverBarrelModel[2] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        revolverBarrelModel[3] = new ModelRendererTurbo(this, 201, 9, textureX, textureY); // Import
        revolverBarrelModel[4] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import
        revolverBarrelModel[5] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import
        revolverBarrelModel[6] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import
        revolverBarrelModel[7] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import
        revolverBarrelModel[8] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        revolverBarrelModel[9] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        revolverBarrelModel[10] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        revolverBarrelModel[11] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Import
        revolverBarrelModel[12] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        revolverBarrelModel[13] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        revolverBarrelModel[14] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        revolverBarrelModel[15] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import
        revolverBarrelModel[16] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        revolverBarrelModel[17] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Import
        revolverBarrelModel[18] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import
        revolverBarrelModel[19] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        revolverBarrelModel[20] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        revolverBarrelModel[21] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        revolverBarrelModel[22] = new ModelRendererTurbo(this, 9, 57, textureX, textureY); // Import
        revolverBarrelModel[23] = new ModelRendererTurbo(this, 73, 57, textureX, textureY); // Import
        revolverBarrelModel[24] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import
        revolverBarrelModel[25] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import
        revolverBarrelModel[26] = new ModelRendererTurbo(this, 33, 65, textureX, textureY); // Import
        revolverBarrelModel[27] = new ModelRendererTurbo(this, 17, 57, textureX, textureY); // Import
        revolverBarrelModel[28] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Import
        revolverBarrelModel[29] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Import
        revolverBarrelModel[30] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        revolverBarrelModel[31] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import
        revolverBarrelModel[32] = new ModelRendererTurbo(this, 9, 65, textureX, textureY); // Import
        revolverBarrelModel[33] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        revolverBarrelModel[34] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        revolverBarrelModel[35] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        revolverBarrelModel[36] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        revolverBarrelModel[37] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Import
        revolverBarrelModel[38] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        revolverBarrelModel[39] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        revolverBarrelModel[40] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        revolverBarrelModel[41] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import
        revolverBarrelModel[42] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        revolverBarrelModel[43] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        revolverBarrelModel[44] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        revolverBarrelModel[45] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import
        revolverBarrelModel[46] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import
        revolverBarrelModel[47] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import
        revolverBarrelModel[48] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import
        revolverBarrelModel[49] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        revolverBarrelModel[50] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        revolverBarrelModel[51] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        revolverBarrelModel[52] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        revolverBarrelModel[53] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Import
        revolverBarrelModel[54] = new ModelRendererTurbo(this, 145, 73, textureX, textureY); // Import
        revolverBarrelModel[55] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import
        revolverBarrelModel[56] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import
        revolverBarrelModel[57] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        revolverBarrelModel[58] = new ModelRendererTurbo(this, 137, 57, textureX, textureY); // Import
        revolverBarrelModel[59] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        revolverBarrelModel[60] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Import
        revolverBarrelModel[61] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Import
        revolverBarrelModel[62] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Import
        revolverBarrelModel[63] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Import
        revolverBarrelModel[64] = new ModelRendererTurbo(this, 81, 73, textureX, textureY); // Import
        revolverBarrelModel[65] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Import
        revolverBarrelModel[66] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        revolverBarrelModel[67] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import
        revolverBarrelModel[68] = new ModelRendererTurbo(this, 137, 73, textureX, textureY); // Import
        revolverBarrelModel[69] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import

        revolverBarrelModel[0].addShapeBox(-1.3F, -1.55F, -0.6F, 3, 1, 1, 0F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F); // Import
        revolverBarrelModel[0].setRotationPoint(5.5F, -3.9F, 0.1F);

        revolverBarrelModel[1].addShapeBox(-1.3F, -1.55F, -0.6F, 3, 1, 1, 0F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F); // Import
        revolverBarrelModel[1].setRotationPoint(5.5F, -3.9F, 0.1F);

        revolverBarrelModel[2].addShapeBox(-1.3F, -1.55F, -0.6F, 3, 1, 1, 0F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F); // Import
        revolverBarrelModel[2].setRotationPoint(5.5F, -3.9F, 0.1F);

        revolverBarrelModel[3].addShapeBox(0.9F, -1.55F, -0.6F, 1, 1, 1, 0F, -0.3F, -0.55F, -0.35F, -0.3F, -0.55F, -0.35F, -0.3F, -0.55F, -0.35F, -0.3F, -0.55F, -0.35F, -0.3F, -0.35F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F, -0.35F, -0.45F); // Import
        revolverBarrelModel[3].setRotationPoint(5.5F, -3.9F, 0.1F);

        revolverBarrelModel[4].addShapeBox(0.9F, -1.55F, -0.6F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F, -0.55F, -0.35F, -0.3F, -0.55F, -0.35F, -0.3F, -0.55F, -0.35F, -0.3F, -0.55F, -0.35F); // Import
        revolverBarrelModel[4].setRotationPoint(5.5F, -3.9F, 0.1F);

        revolverBarrelModel[5].addShapeBox(0.9F, -1.55F, -0.6F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F); // Import
        revolverBarrelModel[5].setRotationPoint(5.5F, -3.9F, 0.1F);

        revolverBarrelModel[6].addShapeBox(1.1F, -1.55F, -0.6F, 1, 1, 1, 0F, -0.5F, -0.45F, -0.35F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.5F, -0.45F, -0.35F); // Import
        revolverBarrelModel[6].setRotationPoint(5.5F, -3.9F, 0.1F);

        revolverBarrelModel[7].addShapeBox(1.1F, -1.55F, -0.6F, 1, 1, 1, 0F, -0.5F, -0.35F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.5F, -0.35F, -0.45F, -0.5F, -0.55F, -0.35F, -0.45F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.35F); // Import
        revolverBarrelModel[7].setRotationPoint(5.5F, -3.9F, 0.1F);

        revolverBarrelModel[8].addShapeBox(1.1F, -1.55F, -0.6F, 1, 1, 1, 0F, -0.5F, -0.55F, -0.35F, -0.45F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.35F, -0.5F, -0.35F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.5F, -0.35F, -0.45F); // Import
        revolverBarrelModel[8].setRotationPoint(5.5F, -3.9F, 0.1F);

        revolverBarrelModel[9].addShapeBox(-0.4F, -1.55F, -0.6F, 1, 1, 1, 0F, -0.1F, -0.45F, -0.3F, -0.1F, -0.45F, -0.3F, -0.1F, -0.45F, -0.05F, -0.1F, -0.45F, -0.05F, -0.1F, -0.45F, -0.3F, -0.1F, -0.45F, -0.3F, -0.1F, -0.45F, -0.05F, -0.1F, -0.45F, -0.05F); // Import
        revolverBarrelModel[9].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[10].addShapeBox(-0.4F, -1.55F, -0.6F, 1, 1, 1, 0F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.15F, -0.1F, -0.35F, -0.15F, -0.1F, -0.55F, -0.3F, -0.1F, -0.55F, -0.3F, -0.1F, -0.55F, -0.05F, -0.1F, -0.55F, -0.05F); // Import
        revolverBarrelModel[10].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[11].addShapeBox(-0.4F, -1.4F, -0.6F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.05F, -0.1F, -0.4F, -0.05F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.05F, -0.1F, -0.4F, -0.05F); // Import
        revolverBarrelModel[11].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[12].addShapeBox(-0.4F, -1.2F, -0.6F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.05F, -0.1F, -0.4F, -0.05F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.2F, -0.1F, -0.3F, -0.2F); // Import
        revolverBarrelModel[12].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[13].addShapeBox(-0.4F, -0.9F, -0.6F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F); // Import
        revolverBarrelModel[13].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[14].addShapeBox(-0.5F, -0.6F, -0.6F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F); // Import
        revolverBarrelModel[14].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[15].addShapeBox(-0.5F, -0.4F, -0.6F, 1, 1, 1, 0F, -0.2F, -0.5F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        revolverBarrelModel[15].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[16].addShapeBox(-2.4F, -1.6F, -0.6F, 2, 1, 1, 0F, 0.2F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F, 0.2F, -0.4F, -0.25F, 0.2F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F, 0.2F, -0.4F, -0.25F); // Import
        revolverBarrelModel[16].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[17].addShapeBox(-2.4F, -1.6F, -0.6F, 2, 1, 1, 0F, 0.2F, -0.25F, -0.4F, 0.1F, -0.25F, -0.4F, 0.1F, -0.25F, -0.4F, 0.2F, -0.25F, -0.4F, 0.2F, -0.6F, -0.25F, 0.1F, -0.6F, -0.25F, 0.1F, -0.6F, -0.25F, 0.2F, -0.6F, -0.25F); // Import
        revolverBarrelModel[17].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[18].addShapeBox(-2.4F, -1.6F, -0.6F, 2, 1, 1, 0F, 0.2F, -0.6F, -0.25F, 0.1F, -0.6F, -0.25F, 0.1F, -0.6F, -0.25F, 0.2F, -0.6F, -0.25F, 0.2F, -0.25F, -0.4F, 0.1F, -0.25F, -0.4F, 0.1F, -0.25F, -0.4F, 0.2F, -0.25F, -0.4F); // Import
        revolverBarrelModel[18].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[19].addShapeBox(-2.5F, -2.1F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F); // Import
        revolverBarrelModel[19].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[20].addShapeBox(-2.5F, -2.1F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.3F, -0.6F, 0.1F, -0.3F, -0.6F, 0.1F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.6F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F); // Import
        revolverBarrelModel[20].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[21].addShapeBox(-2.5F, -2.1F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F); // Import
        revolverBarrelModel[21].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[22].addShapeBox(-2.5F, -2.1F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.65F, -0.2F, 0.1F, -0.65F, -0.2F, 0.1F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F); // Import
        revolverBarrelModel[22].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[23].addShapeBox(-2.5F, -2.1F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        revolverBarrelModel[23].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[24].addShapeBox(-2.5F, -2.1F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.6F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F, 0.0F, -0.3F, -0.6F, 0.1F, -0.3F, -0.6F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        revolverBarrelModel[24].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[25].addShapeBox(-2.5F, -2.1F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F); // Import
        revolverBarrelModel[25].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[26].addShapeBox(-2.5F, -1.75F, -0.1F, 2, 1, 1, 0F, 0.0F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        revolverBarrelModel[26].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[27].addShapeBox(-2.5F, -1.75F, -0.1F, 2, 1, 1, 0F, 0.0F, -0.6F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F, 0.0F, -0.3F, -0.6F, 0.1F, -0.3F, -0.6F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        revolverBarrelModel[27].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[28].addShapeBox(-2.5F, -1.75F, -0.1F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F); // Import
        revolverBarrelModel[28].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[29].addShapeBox(-2.5F, -1.75F, -0.1F, 2, 1, 1, 0F, 0.0F, -0.3F, -0.6F, 0.1F, -0.3F, -0.6F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.6F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F); // Import
        revolverBarrelModel[29].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[30].addShapeBox(-2.5F, -1.75F, -0.1F, 2, 1, 1, 0F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F); // Import
        revolverBarrelModel[30].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[31].addShapeBox(-2.5F, -1.75F, -0.1F, 2, 1, 1, 0F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F, 0.0F, -0.65F, -0.2F, 0.1F, -0.65F, -0.2F, 0.1F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F); // Import
        revolverBarrelModel[31].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[32].addShapeBox(-2.5F, -1.75F, -0.1F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F); // Import
        revolverBarrelModel[32].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[33].addShapeBox(-2.5F, -1.75F, -0.1F, 2, 1, 1, 0F, 0.0F, -0.65F, -0.2F, 0.1F, -0.65F, -0.2F, 0.1F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F); // Import
        revolverBarrelModel[33].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[34].addShapeBox(-2.4F, -1.75F, -1.1F, 2, 1, 1, 0F, 0.0F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        revolverBarrelModel[34].setRotationPoint(5F, -3.9F, 0.1F);

        revolverBarrelModel[35].addShapeBox(-2.5F, -1.75F, -1.1F, 2, 1, 1, 0F, 0.0F, -0.6F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F, 0.0F, -0.3F, -0.6F, 0.1F, -0.3F, -0.6F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        revolverBarrelModel[35].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[36].addShapeBox(-2.5F, -1.75F, -1.1F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F); // Import
        revolverBarrelModel[36].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[37].addShapeBox(-2.5F, -1.75F, -1.1F, 2, 1, 1, 0F, 0.0F, -0.3F, -0.6F, 0.1F, -0.3F, -0.6F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.6F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F); // Import
        revolverBarrelModel[37].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[38].addShapeBox(-2.5F, -1.75F, -1.1F, 2, 1, 1, 0F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F); // Import
        revolverBarrelModel[38].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[39].addShapeBox(-2.5F, -1.75F, -1.1F, 2, 1, 1, 0F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F, 0.0F, -0.65F, -0.2F, 0.1F, -0.65F, -0.2F, 0.1F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F); // Import
        revolverBarrelModel[39].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[40].addShapeBox(-2.5F, -1.75F, -1.1F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F); // Import
        revolverBarrelModel[40].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[41].addShapeBox(-2.5F, -1.75F, -1.1F, 2, 1, 1, 0F, 0.0F, -0.65F, -0.2F, 0.1F, -0.65F, -0.2F, 0.1F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F); // Import
        revolverBarrelModel[41].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[42].addShapeBox(-2.5F, -1.2F, -0.9F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F); // Import
        revolverBarrelModel[42].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[43].addShapeBox(-2.5F, -1.2F, -0.9F, 2, 1, 1, 0F, 0.0F, -0.3F, -0.6F, 0.1F, -0.3F, -0.6F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.6F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F); // Import
        revolverBarrelModel[43].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[44].addShapeBox(-2.5F, -1.2F, -0.9F, 2, 1, 1, 0F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F); // Import
        revolverBarrelModel[44].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[45].addShapeBox(-2.5F, -1.2F, -0.9F, 2, 1, 1, 0F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F, 0.0F, -0.65F, -0.2F, 0.1F, -0.65F, -0.2F, 0.1F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F); // Import
        revolverBarrelModel[45].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[46].addShapeBox(-2.5F, -1.2F, -0.9F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F); // Import
        revolverBarrelModel[46].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[47].addShapeBox(-2.5F, -1.2F, -0.3F, 2, 1, 1, 0F, 0.0F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        revolverBarrelModel[47].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[48].addShapeBox(-2.5F, -1.2F, -0.3F, 2, 1, 1, 0F, 0.0F, -0.6F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F, 0.0F, -0.3F, -0.6F, 0.1F, -0.3F, -0.6F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        revolverBarrelModel[48].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[49].addShapeBox(-2.5F, -1.2F, -0.3F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F); // Import
        revolverBarrelModel[49].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[50].addShapeBox(-2.5F, -1.2F, -0.3F, 2, 1, 1, 0F, 0.0F, -0.3F, -0.6F, 0.1F, -0.3F, -0.6F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.6F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F); // Import
        revolverBarrelModel[50].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[51].addShapeBox(-2.5F, -1.2F, -0.3F, 2, 1, 1, 0F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F, 0.0F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F); // Import
        revolverBarrelModel[51].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[52].addShapeBox(-2.5F, -1.2F, -0.3F, 2, 1, 1, 0F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F, 0.0F, -0.65F, -0.2F, 0.1F, -0.65F, -0.2F, 0.1F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F); // Import
        revolverBarrelModel[52].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[53].addShapeBox(-2.5F, -1.2F, -0.3F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F); // Import
        revolverBarrelModel[53].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[54].addShapeBox(-2.5F, -1.2F, -0.9F, 2, 1, 1, 0F, 0.0F, -0.65F, -0.2F, 0.1F, -0.65F, -0.2F, 0.1F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F); // Import
        revolverBarrelModel[54].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[55].addShapeBox(-2.5F, -1.2F, -0.9F, 2, 1, 1, 0F, 0.0F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.1F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        revolverBarrelModel[55].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[56].addShapeBox(-2.5F, -1.2F, -0.9F, 2, 1, 1, 0F, 0.0F, -0.6F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F, 0.0F, -0.3F, -0.6F, 0.1F, -0.3F, -0.6F, 0.1F, -0.2F, -0.35F, 0.0F, -0.2F, -0.35F); // Import
        revolverBarrelModel[56].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[57].addShapeBox(-2.5F, -1.2F, -0.3F, 2, 1, 1, 0F, 0.0F, -0.65F, -0.2F, 0.1F, -0.65F, -0.2F, 0.1F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F); // Import
        revolverBarrelModel[57].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[58].addShapeBox(-2.5F, -1.65F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.3F, -0.3F, 0.1F, -0.3F, -0.3F, 0.1F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F); // Import
        revolverBarrelModel[58].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[59].addShapeBox(-2.5F, -1.4F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F); // Import
        revolverBarrelModel[59].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[60].addShapeBox(-2.5F, -2.1F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.4F, -0.8F, 0.1F, -0.4F, -0.8F, 0.1F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F); // Import
        revolverBarrelModel[60].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[61].addShapeBox(-2.5F, -2.1F, -0.6F, 1, 1, 1, 0F, 0.0F, -0.35F, -0.8F, 0.0F, -0.35F, -0.8F, -0.3F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.45F, -1.0F, 0.0F, -0.45F, -1.0F, -0.3F, -0.45F, 0.15F, 0.0F, -0.45F, 0.15F); // Import
        revolverBarrelModel[61].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[62].addShapeBox(-2.5F, -1.75F, -0.1F, 2, 1, 1, 0F, 0.0F, -0.75F, -0.5F, 0.1F, -0.75F, -0.5F, 0.1F, -0.75F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, -0.2F, -0.45F, 0.1F, -0.2F, -0.45F, 0.1F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F); // Import
        revolverBarrelModel[62].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[63].addShapeBox(-2.5F, -1.75F, -0.1F, 1, 1, 1, 0F, 0.0F, -0.75F, -0.7F, 0.0F, -0.75F, -0.7F, -0.3F, -0.65F, -0.2F, 0.0F, -0.65F, -0.2F, 0.0F, 0.05F, -0.6F, 0.0F, 0.05F, -0.6F, -0.3F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F); // Import
        revolverBarrelModel[63].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[64].addShapeBox(-2.5F, -2.1F, -0.6F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, 0.0F, -0.35F, -0.8F, 0.0F, -0.35F, -0.8F, 0.0F, -0.45F, 0.15F, -0.3F, -0.45F, 0.15F, 0.0F, -0.45F, -1.0F, 0.0F, -0.45F, -1.0F); // Import
        revolverBarrelModel[64].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[65].addShapeBox(-2.5F, -2.1F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.2F, 0.1F, -0.35F, -0.2F, 0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.45F, 0.0F, 0.1F, -0.45F, 0.0F, 0.1F, -0.4F, -0.8F, 0.0F, -0.4F, -0.8F); // Import
        revolverBarrelModel[65].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[66].addShapeBox(-2.5F, -2.1F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.3F, -0.6F, 0.0F, -0.3F, -0.6F, 0.0F, -0.65F, -0.2F, 0.1F, -0.65F, -0.2F, 0.1F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F); // Import
        revolverBarrelModel[66].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[67].addShapeBox(-2.5F, -1F, -0.6F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.45F, 0.1F, -0.4F, -0.45F, 0.1F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.35F, 0.1F, -0.4F, -0.35F, 0.1F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F); // Import
        revolverBarrelModel[67].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[68].addShapeBox(-2.5F, -1.75F, -1.1F, 1, 1, 1, 0F, 0.0F, -0.65F, -0.2F, -0.3F, -0.65F, -0.2F, 0.0F, -0.75F, -0.7F, 0.0F, -0.75F, -0.7F, 0.0F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, 0.0F, 0.05F, -0.6F, 0.0F, 0.05F, -0.6F); // Import
        revolverBarrelModel[68].setRotationPoint(5.1F, -3.9F, 0.1F);

        revolverBarrelModel[69].addShapeBox(-2.5F, -1.75F, -1.1F, 2, 1, 1, 0F, 0.0F, -0.75F, -0.3F, 0.1F, -0.75F, -0.3F, 0.1F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.05F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, -0.2F, -0.45F, 0.0F, -0.2F, -0.45F); // Import
        revolverBarrelModel[69].setRotationPoint(5.1F, -3.9F, 0.1F);

        gunSlideDistance = 0.15F;
        animationType = EnumAnimationType.REVOLVER;
        revolverFlipAngle = -25.0F;
        revolverFlipPoint = new Vector3f(0.25F, 0.125F, 0.0625F);
        translateAll(0.0F, 0.0F, 0.0F);
        hasArms = true;
        leftArmPos = new Vector3f(-0.2F, -0.65F, -0.16F);
        leftArmRot = new Vector3f(80.0F, 35.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.27F, -0.57F, -0.15F);
        leftArmReloadRot = new Vector3f(70.0F, 40.0F, 0.0F);
        leftArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        rightArmPos = new Vector3f(0.13F, -0.56F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmReloadPos = new Vector3f(0.1F, -0.56F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        slideLockOnEmpty = true;
        flashScale = 0.3F;
        muzzleFlashPoint = new Vector3f(3.3F, 1.12F, 0.0F);
        casingAttachPoint = new Vector3f(0.3F, 1.2F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 4.0F, 4.75F);
        casingAnimSpread = new Vector3f(3.0F, 2.0F, 3.0F);
        casingAnimTime = 4;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.3F;
        casingDelay = 2;
        flipAll();
        fancyStance = true;
        stanceTranslate = new Vector3f(0.4D, -0.1D, 0.2D);
        stanceRotate = new Vector3f(0.0F, 0.0F, 45.0F);
        thirdPersonOffset = new Vector3f(-0.13F, -0.1F, 0.0F);

        crouchZoom = -0.3F;
        ShakeDistance = 1.3F;
        zoomOffsetY = -0.06F;
    }
}